
Sony, the game’s publisher, said it had identified the people responsible, but not before some of the game’s biggest twists had been made public. The dour stage was set before release, when part of the game leaked online. except for the fact that merely discussing the game has become, within large swaths of the video game community, toxic.
#HOW MANY HOURS IS THE LAST OF US 2 PS4#
Sony called it the “the fastest-selling first-party PS4 exclusive ever,” which would be cause to celebrate. Rarely have I played anything as powerful.By all accounts, The Last of Us Part 2 is a smashing success: The survival horror game has a 94 on review score-collating site Metacritic and has already sold millions of copies.

But it tells a different story, one that's more compact and more affecting for it, and it shows that Naughty Dog has serious emotional range. Left Behind does nothing new with The Last of Us' tense and exhilarating gameplay rhythm you're always either in intense danger, or fearfully anticipating the next moment of intense danger. They show which parts of her have stayed the same. The two timelines don't emphasise how much time and experience have changed her. There were flashes of this in the main plotline, but here it's the whole story. Without Joel in the frame we can get to know her better, see how she handles herself alone. This is a day in Ellie's life that profoundly shaped her.Įllie was always the star of The Last of Us for me - funny, resilient, endearingly rebellious, capable even when she's scared.

Knowing is almost unbearable at times, when Ellie and Riley are joking around together. If anything, knowing the outcome imbues the whole thing with extraordinary poignancy. If you were paying attention during The Last of Us' main plot, you'll already know how the story ends, but how it plays out surprised and deeply saddened me nonetheless. It doesn't feel overblown, either, which is impressive considering the subject matter it's deftly handled. Any complaints about Left Behind's length are comprehensively outweighed by its emotional density. In just a few hours it communicates the intensity of a best friendship, the fights and the shared silliness and the reluctant need for each other.

I can tell you that I was reminded of what it feels like to be a teenager, how intense everything is, the difficulty of leaving behind childish things that still give you joy, that struggle to keep close to your friends when you're both changing so much. I can't tell you much about the individual moments that struck me without lessening their impact. Theirs is an ordinary and beautiful teenage friendship under extraordinary circumstances, potently relatable despite the shambling infected and ruined urban landscape. This is the first portrayal of a friendship between adolescent girls that I've ever seen in a video game (excepting Gone Home's documented one), and it's wonderfully done.

Throughout, you never leave Ellie's point of view. It flashes back and forth between time periods, exerting the same masterful command of tension and pacing (and your heart-rate) that Naughty Dog established in last year's full-length game. The Last of Us: Left Behind is the story of Ellie's relationship with her best friend, Riley, back in Boston, intertwined with a lesser-explored period of Ellie and Joel's journey across the continent years later. The Last of Us played on this theme as well, telling the story of a gruff, reluctant guardian and a 14-year-old girl who doesn't need looking after, but this downloadable side-story focuses on a friendship instead. The one dynamic that games have been most interested in exploring is that between parent and child The Walking Dead, Bioshock Infinite, even Pikmin, all are parenting games to an extent. A lthough there's a slowly gathering flock of interesting individual characters in video games, there is still a dearth of interesting relationships.
